Virtual Reality can be an amazing, immersive, and interactive 3D experience -- with one unfortunate side effect: motion sickness. 80% of VR users experience these upsetting symptoms (think headaches, nausea, vomiting, instability, and disorientation) and may understandably be deterred from putting that VR headset back on.
As a result, people using VR for professional purposes may think twice before showing a client a design walkthrough in virtual reality. There is too much at stake when you don’t know if the outcome will be a successful sale or a scramble to find saltines and ginger ale to soothe an upset stomach. Not ideal.
Diving into VRMS
To better understand the problem, let’s first break down the factors of what causes Virtual Reality Motion Sickness (VRMS).
The main cause of VRMS is a discrepancy between the visual and vestibular stimuli. When using VR, your eyes communicate to the brain that you are moving, while other senses (like the vestibular system in each ear that provides sensory information about balance and spatial orientation) indicate that you are not.
The user’s view while moving around in VR can also contribute to motion sickness. If the field of view is too wide, this may cause illness. Extreme viewing angles can also have a negative impact.
Other issues include a slow refresh rate of on-screen images and poor animation or resolution of images in VR. The reason for this is a disparity between what is happening on the screen and what the brain expects.
Searching for a Solution
We have heard of several short-term remedies for VR motion sickness: take breaks, breathe deeply, chew gum, consume ginger, have a fan going, sit down, don’t move your head, take
Absolutely, give some of those a shot and see what works for you! But at the end of the day, we all want an easier and more permanent solution, right? Especially when interfacing with clients and there isn’t an option to dabble with
vCAD took this challenge to heart and created a new technology that allows users to roam anywhere they like in a virtual reality experience, with no VR motion sickness. To use the patent pending One-Touch Navigation solution: simply look in the direction you want to move, press the side-mounted
This simple solution has introduced a seamless viewing experience and eliminated VRMS. By only allowing users to move in the direction of view, this allows the sensory input systems to align, creates a clear field of vision, and alleviates motion sickness as a result. Most importantly, it’s so easy to use, and a very comfortable experience for you and clients.